Raid on Bungeling Bay - Will Wright's Classic First Game Is Still Great Gameplay (C64 Games)

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Raid on Bungeling Bay was the first video game designed by Will Wright. It was published by Brøderbund for the Commodore 64 in 1984 and ported to MSX (1985) and the NES (1987). The Commodore 64 version was published in the UK by Ariolasoft, and the NES version in Japan was from Hudson Soft. The game would inspire Wright to develop SimCity.

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Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.

Apart from offering a 2D overhead view of terrain which was a bit more complex than in other games, Raid on Bungeling Bay is a simple war zone shoot 'em up. The player controls a helicopter launched from an aircraft carrier to bomb six factories scattered across islands on a small planetoid occupied by the Bungeling Empire (the usual villains in Brøderbund games), while fending off escalating counterattacks by gun turrets, fighter jets, guided missiles, and a battleship. There is also a hidden island for the player to reload on. Failure means that the Bungeling Empire develops a war machine to take over the planet Earth. Players have to attack its infrastructure while defending the aircraft carrier which served as home base.

The game offers an interesting insight into the design style of Wright, who would later go on to design SimCity. Over time, the factories grow and develop new technologies to use against the player. There are also visible signs of interdependency among the islands, such as supply boats moving between them. In order to win the game, the player must prevent the escalation by bombing all the factories as quickly as possible, keeping them from advancing their technology. If left alone for too long, the factories create enough new weaponry to overwhelm the player.

Published by Brøderbund Software, Inc.
Developed by Brøderbund Software, Inc.
Released 1984

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