RAMP #17 [Doom 2 wad /w Doom Incarnate & Rampancy mods]
I'm coming back to this mod for a bit. I'll go over a few changes since #5.
I switched to a more normal health/armor system. Runes replace the blue armor and the big armors now spawn in place of megaspheres. I want to play with the runes more.
I gave the Venom gun a much needed nerf. The bullet damage was too high and even though the upgrade said +50% damage it was actually 100%. I set it to use the wind up mode by default as I usually never use it. I also got rid of the wind up time, it's more fun this way.
Health upgrade kits aren't capped to 200 anymore.
As for the levels, there's some stinkers in here. I'm not going to elaborate, you can figure that one on your own.
RAMP https://ramp.teamouse.net/guide.php
Doom Incarnate https://forum.zdoom.org/viewtopic.php?f=43&t=58594
Rampancy https://forum.zdoom.org/viewtopic.php?f=43&t=67193
Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784
Intelligent Supplies https://forum.zdoom.org/viewtopic.php?f=43&t=71897
Simple Motion Blur https://forum.zdoom.org/viewtopic.php?f=103&t=62772
Tilt++ https://forum.zdoom.org/viewtopic.php?f=105&t=55413
Level Info https://forum.zdoom.org/viewtopic.php?f=46&t=60356
Better Air Control https://forum.zdoom.org/viewtopic.php?f=43&t=68863
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