Ranking Special Move Types in Fighting Games
#fightinggames #guiltygear #streetfighter
0:00 - introducing the moves
6:42 - making the list, checking it twice
7:43 - resource management
8:22 - slow, advantage attacks
11:02 - command grabs
13:15 - general mix up tools
14:42 - autoguard/armor
16:18 - summon and 2 step
18:17 - mid range projectiles
19:00 - mode change/stances
20:04 - parries and counters
21:57 - auto zoning
22:29 - pressure enders
23:30 - full screen projectile
24:39 - rekkas
26:15 - dragon punches
28:43 - air fireball
29:55 - traps
31:22 - dive kicks
32:28 - item throw
34:50 - slow projectiles
35:51 - mobility
38:28 - lariats
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