Ray Tracing On Budget! | Neon Noir Ray Tracing Benchmark | GTX 1650 & i5 2400

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Published on ● Video Link: https://www.youtube.com/watch?v=wKpk8iAlXGk



Duration: 2:25
3,558 views
57


About the software:
Neon Noir was developed on a bespoke version of CRYENGINE 5.5, and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12.
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Lowest fps = 44
Avg fps = 58
Highest fps = 82

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Specs:
CPU: i5 2400
GPU: Gigabyte GTX 1650 4GB OC (Dual Fan Rev.1)
RAM: GSKILL 4GBx2= 8GB RAM (Dual Channel)
HDD: SeaGate 500GB
MOBO: H61M-S Gigabyte

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ignore tags:
ray trace
noir ray tracing
gtx 1650
Neon Nior
cryengine 5.5
benchmark