Rayman Legends - Tower methods to avoid glitches and other problems on hardest areas.
*PLEASE READ DESCRIPTION TO KNOW THE METHODS IN WRITTEN FORM*
0:00 - In this section too many people run up from the start of the brick giving you too much speed causing you to get killed at the spikes. Instead hover at the corner and then run up and jump inbetween the vines at a safe and steady pace.
0:07 - Although this is not really a problem until usually 10km+ but can be a problem as early as 8,000m+ you can randomly fall off by just running up the wall normally. To avoid this buggy glitch, simply jump at the right time and kick the cardboard at the height of your jump and approach the bumper safely.
0:14 - Land as far to the bottom of the rising vine as possible. This gives you room to jump off the vine to do the wall jumps. This also avoids you glitching off the vine however it will only work for so long you are likely to glitch off at somepoint after 13km+.but again can be a problem as early as 8,000m+.
0:23 - Kick as soon as you hit the bumper to land at the bottom of the 1st rising vine. Land as far to the bottom of the 2nd and 3rd rising vines as possible as well. Kicking helps. This will prevent you from randomly falling off of any of the 3 rising vines. There is a chance you may still glitch off anyway after 10km+ but again as the previous ones can happen as early as 8,000m+.
0:32 - Land as far to the bottom of the platform as possible. This gives you room to run up and to time your jumps between the spikes perfectly and reaching the end of the brick. Running up too late can sometimes cause problems with momentum and you may end up hitting the spikes.
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