Rayman Raving Rabbids: (GBA) Improper Green Lum Respawn.
Recently, i found this paticular glitchy quirk in the GBA version of Rayman Raving Rabbids that Ubisoft overlooked...
Usually, in most Rayman games (such as Rayman 3 or Hoodlums' Revenge), there's green lums found in certain locations that acts as a checkpoint; upon collecting one of them, it allows Rayman to respawn next to the green lum's location.
However, if Rayman is wearing a costume before touching the green lum; the game stores the respawn location on the exact same position where Rayman was before having transformed by a costume.
As such, if Rayman goes father enough, transforms into a costume, touches the green lum and the player dies whilst having the costume, Rayman will respawn onto an diferent location seemingly than the game intended.
For example; In this instance, the respawn location for Rayman was standing on the plum, just above the water surface. If the player transforms here, collects the green lum and dies by either drowning or out of HP, while still having the costume, the player will respawn above the water as expected.
However because the plum object is NOT present when respawning, it'll result the player getting softlocked onto permanently drowning until losing all lives.
#gaming #gameboyadvance #rayman #glitches #ubisoft