RDR2 vs RDR1 EUPHORIA Ragdoll Physics Comparison : REVOLVER Reactions

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RDR2 vs RDR1 EUPHORIA Ragdoll Physics Comparison: REVOLVER Reactions
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Playing as ANIMALS in RDR2
▶️ https://www.youtube.com/playlist?list=PLjXamak6oY784QxMCY7SYbgIbABJk-xsQ
RAGDOLL videos RDR2
▶️ https://www.youtube.com/playlist?list=PLjXamak6oY7-SsgPScJDUPDKXzVWf0jF2
GTA IV Euphoria Ragdolls
▶️ https://www.youtube.com/playlist?list=PLjXamak6oY79Pj7ma7Dg2YS67168z1iBq
Euphoria Physics Technology
▶️ https://www.youtube.com/playlist?list=PLjXamak6oY7-AHz1zwWlaKaR2xq603kbp
BMX Ragdolls Funny moments
▶️ https://www.youtube.com/playlist?list=PLjXamak6oY78a7zeFbFu_Lk4IWwUXP6xX
Grand theft auto 6 Videos
▶️ https://www.youtube.com/playlist?list=PLjXamak6oY79zw7HJiqS45oFVUZkRlepR


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Euphoria is a British game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system".[2] Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically bound objects within the game environment.[3] The engine was to be used in an Indiana Jones game that has since been cancelled. According to its web site, Euphoria runs on the Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, iOS and Android platforms and is compatible with all commercial physics engines. A press release that was enclosed with the second trailer eventually confirmed that Grand Theft Auto IV is the first of Rockstar's games to feature Euphoria.[4][5] Red Dead Redemption is their second game to also use this engine. The Star Wars titles, Star Wars: The Force Unleashed and The Force Unleashed II also use Euphoria. The newest title using Euphoria is Grand Theft Auto V.[citation needed] Euphoria is used in a few of the games based on the Rockstar Advanced Game Engine. I am NOT supporting violence, this is only a game and i'm just showcasing the amazing euphoria engine.


Red Dead Redemption 2 is a Western-themed action-adventure game set in an open world environment. It is played from either a third or first-person perspective and the player controls Arthur Morgan, an outlaw and a member of the Van der Linde. The game features both single-player and online multiplayer components. The game will continue to use the Honor system from its predecessor, Red Dead Redemption, which, based on how the player interacts with non-playable characters (NPCs), will affect how settlements, towns, and other groups will react towards Morgan. The game's main story is expected to take 60 hours to complete. Red Dead Redemption 2 is being developed by Rockstar Studios, a collaborative effort between all of Rockstar Games' studios functioning as a single team, using the proprietary Rockstar Advanced Game Engine (RAGE).Woody Jackson, who co-composed the score of Red Dead Redemption, reprises his role.In an interview with Harold Goldberg of magazine New York published on October 15, 2018, Dan Houser, Rockstar Games' co-founder and vice-president for creative, and head writer for Red Dead Redemption 2, stated that they had been working 100-hour weeks "several times in 2018". Many sources interpreted this statement as "crunch time" for the entire development staff of the game, comparable to similar accusations made by wives of Rockstar San Diego employees in regards to the development of the game's predecessor, with Rockstar Games receiving strong criticism. In a statement sent by Rockstar to various media outlets that same day, it was clarified that the work duration mentioned by Houser only affected the senior writing staff for Red Dead Redemption 2, which comprised himself, Mike Unsworth, Rupert Humphries and Lazlow Jones, and that the duration had only been the case for three weeks during the entire development.[Houser also added that the company would never expect or force any employee to work as long as was stated, and if anyone was staying late at the development studios, it would be due to their passion for the project




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