RE4 Remake Separate Ways | Permadeath Randomizer | Professional | No Save No Death

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Published on ● Video Link: https://www.youtube.com/watch?v=cW-wS3vnKE8



Resident Evil 4
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Basically, Permadeath means if I die then I have to delete my save and create a new randomizer seed to play so that I don't know anything about what's ahead of me. There are 50% extra enemies which means half of the enemies that spawn there will be 2 of them and I also have on 30% bonus enemies which means in certain areas there will be enemies that usually wouldn't be there. The mod creater, IntelOrca, went through the entire game and created new enemy spawns, 30% of these spawns are active in this run. This was my 4th attempt at this particular profile. 1st death I died to a mad chainsaw in the village revisit, then i died to a hammer brute in the factory and my third death I got bullied again in the village revisit.

I used 7RayD's Balanced Randomizer profile but with a few changes. I increased the number of enemies to 150%, I removed Chase Mendez because I think he's annoying, I configured the starting loadout in a way so every new seed I had at least 1 gun that each resource type could create ammo for excluding the magnum as a starting weapon, and I turn off Elite mini bosses because there's no reward for having them on and it also removes some of the randomness of the game and I use 2x stacking because I don't like playing Tetris in my inventory every 20 seconds.

I got a fatal RE4 error after the last cutscene played so there's no results screen, unfortunately. The whole video is unedited, and all combat was over when the error happened so it's all good.

The randomizer randomizes way too many things to list so I will just link it if you are curious as to what is randomized:
https://re4r.biorand.net/

Only mods I have on are costume mods and a mod that skips item pickups.




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