RE5 Veteran solo no storage no upgrades run: 5-3 [1/3]
This is easily the hardest chapter in the game on this run, but I worked my ass off on it and I think that will definitely pay off in my Pro runs. I have a lot to say about this chapter, so here goes:
I've changed my strategies for almost every area multiple times, and the ones I've decided on are quite consistent, and in my opinion, pretty sweet. =D First thing to say about this chapter is that the difficulty grade is EXTREMELY important to making your life easier during the first half of the Wesker/Jill battle. I take some very unlucky (and very rare) hits in this chapter at a couple spots, but it doesn't matter because I planned on getting destroyed at the end of the rotating platform anyways, so I'm not fretting them at all. Anyways, I get super lucky with random magnum ammo on the first freaking box, which is great because I need that for 6-1 and 6-2.
For the Reapers, I got unlucky because all 3 spawned (the optimal is to have the first two, or the first and third spawn), but I can usually get out unharmed which the awesomeness that is electric rounds. They make this chapter much easier than it would be otherwise. I got unlucky with the shield majini after the moving platform. Usually both will sprout Cephalo on the first shot after jumping over, but this time neither did. No big deal. =P After that I use up my flame rounds (I like the last shot, in particular) to make the rocket launcher part pretty much 100%. Then it's on to the next video...
The rules:
-Vet mode
-New game (beginning with an empty inventory)
-No purchases (meaning no upgrades, no buying the Stun Rod, vests, etc.)
-No items may be taken from storage (everything to be used later on in the game must be kept in the inventory)
-Overall S rank (this will usually mean a B ranking on enemies routed and S ranks on everything else)
-Chapters must be done in full (tactical restarts are allowed to get rid of enemies or to get Chris to catch up, but no restarts because of bad play)
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