Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
In this GDC 2022 session, Insomniac Games’ Anna Roan and Brian Mullen cover the setup, challenges, and lessons learned while paving the way for next-gen lighting. There will also be discussion on how the workflows and pipeline from Marvel's Spider-Man were implemented to work with this project, and how that work needed to adapt over the span of the project to create a truly fantastic visual spectacle for the PlayStation 5.
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