Red Dead Redemption 2 - glitches and observations pt. 3

Red Dead Redemption 2 - glitches and observations pt. 3

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Published on ● Video Link: https://www.youtube.com/watch?v=z49uPwSiGCk



Duration: 5:49
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Some final glitches and observations from this game for now? Played on the unpatched version.

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0:00 - it's fairly easy to buffer taking out items and overlapping them with various horse animations like feeding or brushing. Here's brushing horse with Fishing Rod in hands.

0:26 - using one of the delayed buffering tactics (explained in more detail in the previous video), you can take the Fishing Rod out on horse. This takes away almost all control from the player. You can't move on horse, nor can you use the Rod at all. Things return to normal once you put away the Rod.

0:51 - choosing to rest at a campfire while doing delayed buffering also buffers the campfire prompt. Arthur then uses the campfire after he has finished brushing the horse or if you interrupt the sequence early trying to ride your horse.

Doing this makes Arthur keep gear in hands inside the campfire. You can't use any of the gear, but this still makes for some pretty interesting looking glitch effects.

1:22 - this next bit works whenever you are camping, even if you don't do any delayed buffering or other trickery beforehand.

If you switch between Bandana and an item that is not grayed out (in this case Fishing Rod), Arthur will eventually take out the item while camping. This is the easiest way to take out the Rod while camping. It's not useful of course, other than it looks funny.

2:13 - later on I found a new, different method of doing delayed buffering. Aim with either a rifle or revolvers, open weapon wheel, then at a quick succession use d-pad to aim upwards, let go of aim and then choose a new item from the wheel. This makes Arthur switch gear after he finishes aiming upwards. It's another way to take out gear while camping.

2:27 - some bonus footage of using a lantern while camping and doing other actions. Apparently Arthur keeps his coffee warm by dipping the lantern into it every once in a while.

3:10 - if you take out an item like Binoculars that cannot be used in cover while inside cover (once again thanks to delayed buffering), Arthur's hand will glitch up. But this mode only lasts for a short while before the covering stops by itself.

3:36 - if you aim while transitioning from cover to cover, Arthur will zip to other cover instead of the usual animation.

3:55 - if you aim while dual-wielding and then choose some grayed out item from weapon wheel, Arthur puts away his weapons... sort of.

The secondary weapon still floats near Arthur's hand and the HUD also suggests that Arthur has weapons out at the moment. Mechanically the game mostly considers Arthur not having weapons out at the moment, but overall this mode is like a mix between the two. The weapons are half-sheathed.

Pressing L2 to aim makes Arthur's head twitch a little. Other than that, I didn't notice any too drastic effects that this mode might have. Arthur finally sheathes the secondary gun as usual if you enter any situation where he'd normally sheathe guns, like cutscenes, etc.

4:23 - somehow I managed to break out of going sitting inside a tent. This made the camera angle to change momentarily, but it fixed by itself soon enough. I couldn't recreate this effect later on.

4:50 - I switched between items while using the donation box, causing it to stay open afterwards. Possibly a result of some subtle break-out, but once again I couldn't recreate this effect later on.

5:24 - bonus glitch: you can examine Arthur's personal items near the end of Chapter 3 (?) even though they've already been packed away.







Tags:
red dead redemption
glitch
trick
bug