Rise to Honor (PS2) - skip in Chapter 38

Rise to Honor (PS2) - skip in Chapter 38

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Published on ● Video Link: https://www.youtube.com/watch?v=ngG3JkvnmgA



Duration: 1:35
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I'm not done with my vacation from glitching yet! But I did accidentally discover this sequence break while casually playing Rise to Honor, and thought to share it.

Once this level starts, run to the corner left of the door, angle your character correctly and do a melee attack. This will for some reason zip you outside the room and you are able to play onward in the level without breaking out the usual way.

There are two side effects. One is that the guards right outside are not loaded and so you effectively skip a part of the mandatory stealth scene. Other side effect is that the guard at the door will periodically keep looking into the room to check if Yun in still there.

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0:05 - moment of the wall clip.

0:19 - wait on the thin walkway until you see the recurring scene of the guard looking into the room. (If you're on the wide corridor during this time, the game will softlock.)

0:54 - to get rid of the recurring cutscene, start covering right as the new checkpoint begins. If Yun is covering when the guard cutscene would begin, it is cancelled and it no longer happens from that point any longer.

Another way to get rid of the guard cutscene is to just get a game over and retry from last checkpoint. But it's slower, of course.

Level should work like normal from that point on. Overall, this skip should save around... 30 seconds?

1:13 - example of how the game can softlock if you're in a wrong place as the recurring cutscene happens. I guess the cutscene is unable to focus on Yun because of his weird location, causing it to get stuck forever.

Note: if you play onward in the game without disabling the recurring cutscene, this will inevitably result in a softlock. This is because the room after the stealth section (where a brawl starts) is another area that breaks the recurring cutscene.







Tags:
rise to honor
glitch
trick
bug
skip