Red Dead Redemption 2 update 1.19 PC patch notes

Red Dead Redemption 2 update 1.19 PC patch notes

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Red Dead Redemption 2
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Curious to know what the May 4 update 1.19 patch notes for Red Dead Redemption on PC include? Here's what we know.

Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
Fixed several crashes that may have occurred when launching the game on certain hardware configurations
Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online


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