Red Dead Redemption | PS5 - Xbox Series S/X - Switch | Graphics Comparison | Analista De Bits
Xbox Series S: 2560x1440p | 30fps (backwards compatible)
Xbox Series X: 3840x2160p | 30fps (backwards compatible)
PS5: 3840x2160p | 30fps (backwards compatible)
Nintendo Switch:
Docked: 1920x1080p | 30fps
Handheld: 1280x720p | 30fps
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- Red Dead Redemption on Switch is a remastered port of the original version. The biggest draw of this version is the improved resolution and greater stability over the PS3/360 version.
- PS5 runs the PS4 version via backward compatibility. Xbox Series S/X runs the Xbox 360 version via enhanced backward compatibility.
- PS5 inherits the PS4 Pro enhancements, achieving a maximum resolution of 2160p. Xbox Series X is able to handle the same resolution thanks to enhanced backward compatibility.
- Because PS5 uses a more updated version, we can see some improvements over the Xbox version, such as higher filtering and shadow resolution or lower loading times.
- The Playstation version also includes the possibility to enable AMD FSR.
- All versions remain locked at 30fps.
- Switch's Handheld mode decreases rendering resolution, shadows and anisotropic filtering.
- In any case, the differences between versions are minimal. It has merit the great job Microsoft did with the improved backward compatibility.
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