Red Steel 2: Ubisoft's Wii MotionPlus Darling

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Red Steel 2 is a first-person shooter hack and slash video game developed by Ubisoft Paris and published by Ubisoft. It is a standalone sequel to Red Steel. Released worldwide for the Wii video game console in March 2010, the game received generally positive reviews.

Red Steel 2 is played in a first-person perspective where players can alternate between shooting and sword fighting. Players are able to fight up to six enemies on-screen, though enemy packs can go up to twenty, and can deflect opponents' bullets with their swords.[2] Tougher enemies have specific vulnerabilities that can only be exploited through the use of Wii MotionPlus technology; some enemies can parry off sword attacks with a defensive stance that the player must circumvent either with a slash parallel with the enemy's blade or three consecutive heavy strikes performed with large, fast swings of the Wii Remote, and some enemies wear armor that makes them immune to damage unless they are removed with heavy strikes. Attacking enemies in certain ways will stun them, giving the player a brief chance to finish them off with a particular Wii Remote gesture. The player begins each enemy encounter with full health that automatically replenishes once all enemies are defeated; should the enemies overwhelm the player to the point where all health is lost, the game ends and play can be resumed from the last checkpoint passed.

As the player progresses through the main missions, new techniques, armor, and weapons become available for purchase from safe houses established by non-player characters who ally with the main protagonist, but are not considered part of his clan, while additional side missions, represented as wanted posters in the safe houses, are available to play, earning the player a monetary reward upon their completion. Money can also be earned by destroying many small objects throughout the game world with equipped weapons, opening chests or defeating enemies, with double money earned for performing finishers correctly and triple for doing so with a combo. New techniques involve inputting a series of attacks that can significantly damage, stun or launch enemies into the air, and every time one is purchased, the player must go to a training area in the current safe house to practice it. Another source of money is a separate challenge mode that allows players to revisit previously cleared story chapters.

Red Steel 2 is the first game besides Wii Sports Resort to use the Wii Motion Plus Accessory, as well as only one of three third-party Wii games to require it, with the others being My Personal Golf Trainer and B-Units: Build It!. The game features an expansive amount of movement with the Wii MotionPlus allowing it to be quite an interactive game, including certain hands-on minigames such as opening combination lock safes.
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