Redshift The Best 8 bit Shoot Em Up ever?Sinclair ZX Spectrum

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Redshift is a Homebrew game developed for the ZX spectrum 48/128k

The game is available in physical cassette form for £7 at the minute however it normally retails for £10 from Bitmapsoft, the link is below.

https://www.bitmapsoft.co.uk/product/redshift

Developer: World XXI Soft
Publisher: Bitmap Soft
System: ZX Spectrum 128K
Media: Tape

Story

It's Earth year 2992. Humankind is one of two factions battling for control of the multiverse.

After a long time of peace throughout the Universe, the enemy faction, led by Prince Kalkux, have developed faster and more powerful spaceships, allowing them to start achieving important victories.

The human race has started to lose faith in their survival. Ships with artificial intelligence were not clever enough to handle new enemy ships. Remote flight via quantum entanglement was not reliable in other universes.

On the brink of despair, humans develop a new and faster ship, the "REDSHIFT" class, with a key innovation: a human pilot would be physically present in the ship.

Your mission is to take control of Redshift to expel the enemy from key galaxies and universes.



Credits

Concept, Code and Graphics: Ariel Ruiz
Music: Richard "Kulor" Armijo
Music engine and Vortex Tracker II (c) Sergey Bulba
Cover Illustration: John Blythe
Box Design: Darren Doyle

ZX7 Compression: Einar Saukas
Testing and additional support: Soren Bertelsen, Velesoft and Vladimir Kochetkov, Richard Farrell, Guy Black




Main Menu of the Game

---------------------

Press the corresponding number to select the options.

1) Start: Begins the mission.

2) Controls: Allows to select the control method: Keyboard, Kempston Joystick, Sinclair (6-0), Cursor, Kempston Mouse or Redefine Keys. Default Keys are:

O Left

P Right

Q Up

A Down

Space Fire

L Ask support drone

Enter Bomb

H Pause

R Abort

Additionally, if the shockwave generators are attached, the waves can be focused by pressing the up or down keys while firing, or pressing and holding the right button of the Kempston Mouse.

By selecting "Black Redshift" option, Redshift and allied ships will be shown with black paintwork, to improve visibility and minimise the "colour clash".

To re-sync the scroll in LCD screens with interlaced mode, hold fire and briefly press pause key during game.

3) Sound: Opens the sound configuration menu.

Allows to select the volume and pitch of sounds separately (explosions, laser) and background music.

Trivia

------


This game is based in the title "Galaxian III", written by Ariel Ruiz in 1992, as part of a series started by Galaxian I and II in 1990. The games have no relationship with the Namco arcade.

"Galaxian III" was the first World XXI Soft game to include machine code routines extensively (besides a BASIC block), commanding a sprites management routine taken from a magazine (Microhobby Especial Nº6, "Control de Sprites" by Pablo Ariza). However, it also included coloured graphics routines coded by Ariel, making possible later games like Carlos Michelis and Thieves School. The Microhobby routine used index registers (IX and IY) to address sprites tables, a feature used in the mentioned games.

"Galaxian III" was a breakthrough and inflection point for World XXI Soft. As a game, it was decent, although its platforms pseudo-scrolling over the generic sprites routine made it rather slow, and the gameplay was repetitive.

Credits

-------

Concept, code and graphics: Ariel Ruiz

Music: Richard "Kulor" Armijo

Music engine and Vortex Tracker II (c) Sergey Bulba

ZX7 Compression: Einar Saukas

Testing and additional support: S?ren Bertelsen, Velesoft and Vladimir Kochetkov

(c) 1992-2019 Ariel Ruiz. All rights reserved. No parts of this publication should be reproduced or uploaded to databases or other distribution systems without the previous consent of the author.

Web World XXI Soft: http://www.worldxxisoft.com

EMail: worldxxisoft@yahoo.com

#sinclair
#spectrum
#review




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