Remnants of the Precursors (ROTP) Gameplay eXplanation: Tutorial Series Ep. 6

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Episode 6: After the developer Ray exterminated some last minute bugs which were preventing the AI from developing properly, Ben jumped back into this series to continue his conquest of the galaxy, explaining the nuances of ship design and tech miniaturisation along the way!

www.remnantsoftheprecursors.com

Developed by Ray Fowler, this public beta version will be released on April 12th. Please be aware that whilst the game is feature complete, there may be changes in the final release of the game, and there may be some bugs.

In the words of the developer:

"Remnants of the Precursors is a remake of the original 1993 Master of Orion with updated artwork and interfaces. The original “MOO” is a seminal game in the 4X genre and functionally quite different from its much-copied successor, Master of Orion 2. The original was Computer Gaming World’s
“Strategy Game of the Year” in 1993 and is now considered “the standard by which turn-based strategy games in space are judged.” The game is also a member of GameSpy’s Hall of Fame as well as on GameSpot’s list of the greatest games of all time.

This game is neither a sequel nor an inspiration, but instead a strict “feature clone” of the original original Master of Orion, making it accessible to a modern audience for the first time in decades. Completely free, this is a passion project to be given away to modern gamers, developed by a fan of
the original with the resources and desire to make it a reality. The source code for the game will be publicly released upon completion. Remnants is being developed in Java and will run on any Linux, Mac or Windows PC with Java 8 installed."




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Tags:
4X
strategy
Remnants of the Precursors
ROTP
Master of Orion
MOO
MOO1
Master of Orion 1
Ray Fowler
explorminate
BATTLEMODE
Benjamin D. Halford
Tutorial
Space 4x