
Remnants of the Precursors (ROTP) Gameplay eXplanation: Tutorial Series Ep. 1
Join Ben in this tutorial Let's Play series aimed at introducing new players to both Remnants of the Precursors and the original Master of Orion 1 that ROTP is based on, where he aims to explain the new features of ROTP as the game develops, and discuss why he feels the original Master of Orion is one of the finest strategy games ever made.
(Please note the strange re-sizing/flickering you see at points in this video is not a problem with the game itself, it's an artifact of OBS not liking Java, for future videos I've used a different setting which has fixed the issue!)
www.remnantsoftheprecursors.com
Developed by Ray Fowler, this public beta version will be released on April 12th. Please be aware that whilst the game is feature complete, there may be changes in the final release of the game, and there may be some bugs.
In the words of the developer:
"Remnants of the Precursors is a remake of the original 1993 Master of Orion with updated artwork and interfaces. The original “MOO” is a seminal game in the 4X genre and functionally quite different from its much-copied successor, Master of Orion 2. The original was Computer Gaming World’s
“Strategy Game of the Year” in 1993 and is now considered “the standard by which turn-based strategy games in space are judged.” The game is also a member of GameSpy’s Hall of Fame as well as on GameSpot’s list of the greatest games of all time.
This game is neither a sequel nor an inspiration, but instead a strict “feature clone” of the original original Master of Orion, making it accessible to a modern audience for the first time in decades. Completely free, this is a passion project to be given away to modern gamers, developed by a fan of
the original with the resources and desire to make it a reality. The source code for the game will be publicly released upon completion. Remnants is being developed in Java and will run on any Linux, Mac or Windows PC with Java 8 installed."
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