Resident Evil 7 Part 2 PC 4K

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Resident Evil 7: Biohazard
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Resident Evil 7: Biohazard is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. Resident Evil 7 diverges from the more action-oriented Resident Evil 5 and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. It is the first main Resident Evil game to use a first-person view.

Resident Evil 7 is the first full-length game to use Capcom's in-house RE Engine. The development was led by Koshi Nakanishi, director of the 2012 Nintendo 3DS game Resident Evil: Revelations. A year prior to its announcement at E3 2016, it was presented as a virtual reality demo called Kitchen. The team took inspiration from the 1981 film The Evil Dead, scaled back the game to one location, and used a first-person perspective to immerse players. Two downloadable content scenarios were released, Not a Hero and End of Zoe.

Resident Evil 7 was released in January 2017 for PlayStation 4, Windows, Xbox One, followed by a cloud version for the Nintendo Switch in May 2018 in Japan and December 2022 worldwide, and PlayStation 5 and Xbox Series X/S versions in June 2022. It also supports the PlayStation VR headset. The game received generally favorable reviews and was considered a return to form for the series; critics praised the visuals, gameplay, story, innovation, and uses of virtual reality, but the boss battles and final chapter drew some criticism. As of March 2023, the game has sold 12 million units. It was nominated for several end-of-year accolades. A sequel, Resident Evil Village, was released on May 7, 2021.

Resident Evil 7: Biohazard is a 3D survival-horror game viewed from the first-person – the second game in the series and the first main line game to use such a perspective. The player controls new protagonist Ethan Winters as he explores the Baker family’s abandoned rural estate in Dulvey, Louisiana, to try and save his wife Mia.Ethan can freely rotate the camera around to view his surroundings, move in any direction, alternate between walking and sprinting to cover more ground, and interact with his surroundings to find helpful items such as weapons, ammunition, and healing items. New commands include guarding, allowing Ethan to block attacks to reduce damage, and crouching, which lets him fit through confined spaces or use stealth to evade enemies.

Throughout the game, Ethan confronts various members of the Baker family, as well as humanoid fungal creatures called “Molded”, that will attack and attempt to kill him on sight. While Ethan is a civilian with relatively little combat experience,he is nonetheless able to find and use various melee weapons from around the estate, from melee weapons like pocket knives and chainsaws, to stronger firearms such as handguns, shotguns, and a makeshift flamethrower.Ethan can shoot down the hip or focus through the scope, and move while shooting, but firearms are less powerful than those from previous action-oriented titles – enemies are tougher, can sidestep and block to avoid taking damage, and won’t stay down forever, emphasizing use of stealth and fleeing encounters when necessary.Damage taken is shown by the amount of blood visible on-screen, and by a codex on Ethan’s wrist shown while navigating the inventory. Items such as herbs and first aid solution can be used to heal.

Ethan has eight inventory slots (plus four slots connected to the D-pad which he can assign weapons to) but can obtain more space by finding backpacks. Safe rooms scattered throughout the game, which enemies cannot enter, provide item boxes,where Ethan can store excess items to retrieve them later, and tape recorders used to save the player’s progress. Items can be examined in the inventory, which may reveal a hidden purpose or detail,discarded, or combined with others to produce key items or craft consumables like first aid solution, ammo, and psychostimulants which show the location of uncollected items for a short time. Exploration is key in the game, as puzzles scattered around the estate must be solved to open up routes, obtain key items, and advance the story, some of which may require specific items to complete.Ethan can also find VHS tapes around the estate and place them in VHS players to play through a short section as the character filming – while optional, these tapes provide insight into the story and can reveal puzzle solutions,and is similar in concept to the “Zapping System” from Resident Evil 2.







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