Resident Evil 8: Village Demo Gameplay Part 2 Ending - Castle Demo

Resident Evil 8: Village Demo Gameplay Part 2 Ending - Castle Demo

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Resident Evil Village is an upcoming survival horror game developed and published by Capcom. It is the tenth main installment in the Resident Evil series and a narrative sequel to Resident Evil 7: Biohazard (2017). It also includes an online multiplayer mode, Resident Evil RE:Verse. It was announced at the PlayStation 5 reveal event in June 2020 and is scheduled for release on May 7, 2021, for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Stadia.

Resident Evil Village is set three years after the events of Resident Evil 7. Ethan Winters returns as the protagonist. Ethan has been living with his wife Mia and daughter Rosemary when Chris Redfield suddenly appears and kidnaps him to a mysterious European village. Ethan has to traverse the village to rescue Rosemary. The village is governed by four different mutant lords, each controlling their own forces from strongholds within the village. Lady Alcina Dimitrescu, an extremely tall vampire-like aristocrat, leads her three daughters and others from her castle. Karl Heisenberg leads a group of werewolf-like creatures from a contemporary factory. Salvatore Moreau commands a number of mermen from a lake adjacent to the village. Donna Beneviento rules from her mansion, House Beneviento, and controls a puppet named Angie. All houses respond to the deity-like figure Mother Miranda, the ruler of the village who is a "presence worshipped by the villagers.

Like Resident Evil 7 (2017), Resident Evil Village uses a first-person perspective. It is set in an explorable village. The inventory management system is similar to that of Resident Evil 4 (2005), featuring a briefcase. Players can buy weapons and items from a merchant, the Duke. The players can also hunt certain animals in the village and have them cooked into dishes by the Duke, eating said dishes allows the player to get advantages such as decreasing the damage taken while blocking.

Resident Evil Village will include a six-player online multiplayer game, Resident Evil RE:Verse.
The Mercenaries Mode will also return in Village. Like previous Resident Evil entries it will be an action-packed arcade style game mode.

Resident Evil Village had been in development for approximately three and a half years prior to its announcement in June 2020. Capcom had asked the Resident Evil team to start development of the next game on August 8, 2016, while Resident Evil 7 (RE7) was still about a half a year out from release, according to director Morimasa Sato. Without having RE7's release to judge its success, the team kept the initial designs around the core survival horror gameplay roots that had been in Resident Evil 4 (RE4) and had been a return to form in RE7. During this early period they came up with the concept of the titular village as the central theme of the game, inspired by RE4 where its village was also a central location as well as many of the gameplay mechanics established by the title. The team used RE4's approach to create "a balance of combat, exploration, and puzzle solving". Sato said that for the new game, "we're bringing the essence of Resident Evil 4, while Resident Evil 7 functions as the base for the game".

The game had been planned around the idea of castles and vampires, according to art director Tomonori Takano, but they wanted to avoid the stereotypical representation of vampires in popular culture. Capcom had considered a case where the castle and village was occupied by hundreds of witches, but they found this difficult to conceptualize into a video game, and switched directions towards vampires. Further, Takano wanted to move away from the typical gothic horror associated with past Resident Evil games, and gave her an appearance from the Great Depression era. Takano said this was part of the same trend that started with Resident Evil 7 in that they wanted to move away from simply using elements like zombies to scare players but created unique situations and characters that would create fear in new ways. Also drawing from Resident Evil 4, they wanted to have memorable characters populating the titular village in the game. Her appearance first came about in an early prototype that use the model of Mia from Resident Evil 7 but with a hat and a dress, which gave her a ghost-like appearance but not one that seemed scary, according to Takano. They scaled-up the model in game and found that added that necessary element. Based on this prototype, one of the first pieces of concept art Takano drew of Lady Dimitrescu involved her imposing visage leaning down to step through a doorway and demonstrating her over nine-foot height.
For major antagonist Mother Miranda, Takano stated that crows were the primary motif of her design, noting them being symbolic in the game's village, as well as functioning as an overarching design theme for the game.
Like RE7, Village was developed with the RE Engine.

#residentevilvillage #ladydimitrescu #capcom




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