Resident Evil: Code Veronica on Dreamcast: Disk 1 (RetroTINK 5x-Pro + mClassic 1440p)

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Published on ● Video Link: https://www.youtube.com/watch?v=kHqeBsK1eEw



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This game has a ton of completely hidden things they don't tell you. How would you ever know to dump all of your stuff in the item box before a particular cutscene you have no idea is coming? So here is my second attempt at this classic...

All original games, no emulators. Please like, subscribe and thanks for watching!
Watch in 1440p for true quality!

RetroTink 5x Settings (FW 1.99):

240p (PSX/N64): Sharp Filter, Pre-emph 1, 1080 Fill, Generic 4:3 Sampling
240p (DC): Sharp Filter, Pre-emph 1, 1080 Under, Generic 4:3 Sampling
240p (SNES): Sharp Filter, Pre-emph 1, 1080 Fill, SNES Sampling
480i/480p (PS2/GC): Soft Filter, Pre-emph 1, 1080 Fill, Generic 4:3 Sampling
480p (DC): Soft Filter, Pre-emph 1, 1080 Under, Generic 4:3 Sampling

Deinterlace and VSync: "Motion Adaptive" and "Triple Buffer" at all times
EDTV LPF: "Light" when available to reduce noise

If picture is too noisy, set Pre-emph to 0 and change Video LPF to best balance of clean image. Otherwise, keep Video LPF set to "Medium"

Hardware Used for Console Gaming and Capture:
Elgato Camlink 4K
RetroTINK 5x-Pro
Super Retro Trio (Genesis, NES)
mClassic set to the "Green" position

Cables Used:
SNES - Retro Gaming Cables CSYNC RGB Packapunch
Dreamcast - Retro Gaming Cables RGB Packapunch
PSX/PS2 - Retro Access RGB SCART Sync on Luma
Wii/GC - Rocketfish Component
N64 - Retro Gaming Cables CSYNC RGB Packapunch

Hardware Used for PC Gaming and Editing:
AMD Ryzen 5600X3D
GIGABYTE RTX 2070 Super WINDFORCE OC 3X 8G
32GB Ripjaws V DDR4 3600 CL16
WD Black SN850X 2TB m.2 SSD
ASUS AM4 TUF Gaming B550 WiFi II

Software Used for Recording and Editing:
OBS
Shotcut




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