Resident Evil [NGC] - Part 2 - Running out of space | Danny The Dough

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Resident Evil continues to scare the hell out of me (even though I've encountered very few zombies). In the last episode we headed out to investigate a gunshot, and when we came back to the main hallway, Wesker and Jill were no longer there.

In this episode, we began investigating some of the mansion's open rooms, and when checking most of the doors, we discovered they were locked, with emblems engraved, indicating we need a specific key for each of those doors to open.

The music and the overall environment of the mansion in Resident Evil is what makes it really unsettling, especially on the Nintendo Game Cube. It makes you feel like there's something around every single corner, and that something can jump out and attack you at any second.

If that wasn't bad enough, I ran out of inventory space, so I was unable to pick up some of the key items required to advance. Seems like I will have to develop some kind of strategy if I want to stay alive and move along...

Definitely one of the greatest survival horror games ever created. Enjoy!

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