Resident Evil Resistance - So This Patch Is Something Else

Resident Evil Resistance - So This Patch Is Something Else

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►Resident Evil Resistance - So This Patch Is Something Else
►So we played a couple of matches, they really gave Masterminds a lot of arsenals to use against survivors. Granted most of them are still not enough to stop really good survivors, they did however made a build too overpowered that requires too much work to beat for one of the masterminds and due to maps like uptown and bemusement park it's just nearly impossible to beat. Of course, they have to balance some of the things, but if they decide to nerf shotguns they have to nerf a lot of things as well because right now from where it stands shotguns are probably the best bet from keeping the game entirely onesided. Now whether they gave up on the game or not or taking a break from it is really up to them but I feel like there's just too much they need to change/alter or take out if they want to balance the game at least a bit.

I know some MMs will disagree because of their hate for survivors are so passionate, but this patch really did shift a lot of the game. Not really good ones due to lag and constant build that people go against it's just feels like now you have to run specific build with a specific skill to win, which is why I always say we need balance patches all around not because of what MMs got I'm more neutral to the idea that we need to see a balance for both parties.

I know they're taking a break from the game if it's true but they need to really learn to communicate with the players if they want this game to succeed. I think if they learn to listen they'd do a lot more for the game.
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Resident Evil Resistance - So This Patch Is Something Else



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