
Resident Evil Resistance - This Game Needs A Balance Change!
►Resident Evil Resistance - This Game Needs A Balance Change!
►To further explain a bit about my idea, every area needs some kind of capsule with a creature in it that Masterminds can utilize as a one-time-use container in case if say the survivors' speed run through or clear out the room with ease there needs to be like a hunter or something that can make it more difficult for them.
The purpose of containers is to add more options for the masterminds. It's not so much overpowered as long as they work on the balance changes properly, but it would help to find alternatives for Masterminds to deal with situations more properly.
Another idea is the combination of herbs and adding the red herb. This would mean making first Aids sprays more scarce. Supply zombies should definitely be spawn in either partial armor or full body armor.
Obviously, they need to do something about Val's Molotov spree so there's a lot of equipping that needs to be overhauled or just adjusted to a degree.
They should add a one time pouch that gives 2 slots to anyone who picks it up and honestly I think Mr.X should have a charge up punch he can do that just knocks survivor across the room.
Each area should pose a bit of a challenge yea so I do think if they do give all this a thought and give more to the MM then it should be proper to add to the timer accordingly in order to have the survivors have more time to think about how they would tackle each situation.
This game is like chess where you have to know the right moves to win the game.
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