Resident Evil: Revelations Part 1. All aboard. (Normal Campaign Blind)

Resident Evil: Revelations Part 1. All aboard. (Normal Campaign Blind)

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Duration: 33:50
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Welcome to my Resident Evil: Revelations let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on normal difficulty. It will not feature raid mode. Gameplay shown on PS4.

About Game: Resident Evil: Revelations[a] is a survival horror video game developed by Capcom and originally released for the Nintendo 3DS handheld game console in 2012. Set between the Resident Evil titles Resident Evil 4 and Resident Evil 5, the game follows counter-terrorism agents Jill Valentine and Chris Redfield as they try to stop a bioterrorist organization from infecting the Earth's oceans with a virus. The game features a single-player mode where the player must complete a series of episodes that involve solving puzzles and defeating enemies, and a multiplayer mode where players may fight their way through altered single-player scenarios.

Revelations emphasizes survival, evasion, and exploration over fast-paced combat by providing the player with limited ammunition, health, and movement speed. It was designed to bring back the content and horror of the series' roots, while at the same time trying to modernize the gameplay. Revelations was also the first game to support the Nintendo 3DS Circle Pad Pro outside Japan. The game was a moderate commercial success and received generally positive reviews from video game publications. Several critics praised its graphics, sound effects, and horror setting, but some criticized its inconsistent gameplay between scenarios.

A high definition (HD) version was released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360 in 2013, and for PlayStation 4, Xbox One, and Nintendo Switch in 2017. This version does not support the 3D capabilities of the Nintendo 3DS but features upgraded graphics and other minor changes. Across all platforms, the HD version sold more than two million copies worldwide but received less critical praise than the Nintendo 3DS version. A sequel, Resident Evil: Revelations 2, was released in 2015.

Gameplay: Resident Evil: Revelations is a survival horror game where the player controls the on-screen character from a third-person perspective to interact with the environment and enemies. In the game's single-player campaign, the player must complete a series of scenarios collected together into episodes. Most of the scenarios involve the player controlling Jill Valentine aboard a ghost ship in the Mediterranean Sea, but some require the player to play as other characters in different settings. To finish a scenario and proceed to the next one, the player must complete certain objectives such as solving puzzles, defeating a boss, collecting keys that open doors to new areas, and reaching a specific point in the game, among others.

As a survival horror game, Revelations emphasizes survival, evasion, and exploration over fast-paced combat by providing the player with limited ammunition, health, and movement speed. The player has the ability to run, climb ladders, swim and dive underwater for a limited period of time. Up to three firearms can be carried at one time, in addition to grenades and the standard combat knife. Firearms range from handguns to shotguns, submachine guns and rifles. When aiming a firearm to shoot enemies, the gameplay switches into either a first-person or an over-the-shoulder perspective. The player may also perform melee attacks when an enemy has been stunned after being shot at the right time. Ammunition and health suppliers are dispersed among the game to help players increase their resources.

Development: Revelations was developed by Capcom and directed by Koshi Nakanishi, who had worked as a game designer for Resident Evil 5. The game was developed simultaneously with Resident Evil: The Mercenaries 3D and the team in charge of the project was not involved in the production of Resident Evil 6. The team chose to develop the game for the Nintendo 3DS because they felt that its 3D capabilities could produce a "tense, scary experience with a realistic atmosphere that could make players feel like there could be something lurking around every corner." They decided to give the game an episodic structure with short and varied chapters to make it suitable for playing on a handheld game console.

The developer's main goal was to bring back the content and horror of the Resident Evil roots, while at the same time trying to modernize the gameplay. A cruise ship was chosen as the main setting for the game because it could provide claustrophobic corridors and make the player helpless in the middle of the ocean. Enemies were designed to moan and emit terrifying sounds before being spotted by the player. Although zombies are the main enemies in the first Resident Evil games, the team opted to create "water-logged" creatures with deformed structures for Revelations to widen the variety of enemies of the franchise.

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All aboard. Resident Evil: Revelations Part 1. (Normal Campaign Blind)