Resident Evil Village - iPhone 15 Pro Max Gameplay
Check the gameplay of Resident Evil Village using iPhone 15 Pro Max.
Unfortunately, Apple is still really giving hard time for an IOS user to show the application’s FPS if you are not the actual developer or tester.
[Important Note]
- I used Quartz Debug tool to measure fps and I would like to highlight that this tool is not accurate on giving the exact fps count
- Quartz Debug tool could only give a glimpse or insight how the fps behaves, meaning give us some estimate how fps could go up and down
[Why not use Metal HUD]
- Metal HUD is only available officially on IOS using TestFlight and not all have access to beta apps
- Metal HUD is also available on IOS if you’re the developer of the app, meaning you will install your own app on your test iPhone device
- Metal HUD could be enabled on IOS unofficially by manually installing an app (either by using an alternative store or obtaining a copy of the application’s installer) and manually install it on your test iPhone Device, which is very risky if it comes to device security
[Observation]
- Quicktime mirroring could copy the device frame rate
- This is noticeable when checking the “encoded fps” of a saved quicktime video from a 30fps or 60fps game.
[How I recorded the video]
- I used my Macbook Pro Quicktime Mirroring to record the video, using my iPhone 15 Pro Max, up to 4k (higher resolution means higher quality video on youtube)
- Quartz Debug tool was also enabled
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Resident Evil Village Statistics For Blu Aguilar - Games and Tech
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