Respawning Carry Over Last Action
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Published on  ● Video Link: https://www.youtube.com/watch?v=4unqM9eQN0Q
When you die the last action you did carries over to your next respawn. If you for example dive and then hit the death trigger, you will respawn while still in the dive animation and hit the ground as you spawn. The same goes with jumping and Urgent Ascent. 
You can actually use checkpoints to your advantage in section where you need to die. Not sure if you actually save any time but it's still rather convinient. 
Keep in mind the example below is only possible with Quick Blink, since you bounce up when diving hits the ground.
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