【Reverse: 1999】- Walkthrough Part 1 -【Chapter 1: In Our Time | 4K 60FPS】
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🕘Timestamps are Below
Prologue: This Is Tomorrow | 0:00
Part 1: Wretched Brats | 38:15
Part 2: Dr. Papper | 46:23
Part 3: To the New World | 50:26
Part 4: Chicago Rescue | 55:08
Part 5: Sharpodonties and Black Wine | 1:00:10
Part 6: The Rosa Killer | 1:06:22
01: Afflatus Relations | 1:15:19
Part 7: Scorched Woods | 1:16:17
01: Fundamental Upgrade | 1:24:22
Part 8: Druvis III | 1:25:22
01: Tactic to Disarm | 1:33:37
Part 9: Security Carnival | 1:34:55
Critter's Sheet | 1:42:28
From One Castle To Another | 1:44:21
Part 10: The Origin Butterfly | 1:47:46
Part 11: Charge Baby, Charge! | 1:52:22
Chat in front of the Bar 2:01:34
Part 12: Appetizers | 2:03:05
01: Prepare for the Ultimate | 2:15:30
Part 13: The Rattenfanger | 2:16:35
Part 14: The Eye of the Storm | 2:26:41
01: Tuning O' One | 2:33:59
Part 15: Underground Labyrinth | 2:35:10
Part 16: Heaven Apostles | 2:41:41
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● Want to play Reverse: 1999 | https://re1999.bluepoch.com/
● PC Version
● Recording software: Xsplit | https://bit.ly/3QjI4hC
● Editing Software: DaVinci | https://www.blackmagicdesign.com/products/davinciresolve
● Difficulty Setting: N/A
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●Introduction
Reverse: 1999 is a turn-based RPG with a combat system revolving around the use of spell cards (incantations). The game focuses heavily on storytelling, having a Main Story mode and recurring side-story events. There's no PvP nor any competitive mode.
It is distinguished not only by its strong cast of Voice Actors, but the diversity of characters, each one with unique design, story and accent. Another selling point is the fantastic art style presented both through illustrations, character art, animated PVs and L2D for all characters.
For those looking for an entertaining gacha who is F2P friendly and won't overtake your time or your wallet, this game may be for you. Reverse:1999 constantly adds new stories and events, each one with their own gameplay twist and mini-games to the side. Quality of life features such as being able to re-clear a stage with up to four times the rewards in a sped-up autoplay make finishing dailies and farming a smoother experience.
●Main Story
The Main Story follows Vertin, and focuses on her investigations about the Storm, the St. Pavlov Foundation and the Manus Vindictae. It should be a priority for any player, as the Main Story is required to unlock most of the other features and game modes.
By finishing the first chapter, you unlock the Wilderness and also the Side-Story events. By progressing through the third chapter, you unlock the "Artificial Somnambulism" game mode.
As you progress, you can explore the map and search for "Traces" little clues that add to the worldbuilding through newspaper articles, overheard conversations, pictures and puzzles. The map is designed like a stylized pop-up story book, with the characters taking the form of little tabletop game pieces who follow along as the story unfolds.
●Side-Story Events
Each event has its own themes, rewards, story, mini-games and other modes. They expand further on the worldbuilding and the background of the featured characters. Each event also has its own currency and shop, which makes them an efficient source of materials, Dust (character exp) and Sharpodonty (coins/gold).
Normally the event structure consists of a first half focused on story mode, and a second half featuring the UTTU challenge, one of the "endgame" modes of Reverse 1999.
●Combat
As mentioned in the introduction, Reverse: 1999 is a turn-based strategy RPG with combat based around a card system. Each character has passive skills, two incantation cards and one ultimate card.
They are also classified into one of six Afflatus (Beast, Plant, Star, Mineral, Spirit, Intellect) and one of two damage types (Reality and Mental). For the incantation cards, their level ranges from 1 to 3. You can increase a card's level by combining two of the same type and level, or using Tuning skills. Sometimes, upgrading a card gives it extra effects and can even change its classification.
Aside from this, there are also two set of “Tuning Skills”. They are Vertin’s skills, and allow for a twist in strategy through timely card upgrades, randomization or being able to move a card without AP cost during a round.
When entering combat, the player can bring up to four characters. Usually, only three of them will be in the field, with the fourth one being labeled as a “substitute” and joining when someone dies. There are cases, however, when the four of them are in the field (usually in boss battles), or fewer characters are available per time while the rest of the team waits.
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