Revit to 3DS Max to Unreal Engine 4 (Part 3)
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Published on ● Video Link: https://www.youtube.com/watch?v=BQAerTuS6zU
In this video, I show you the steps to prepare a model from Revit imported into 3DS Max, to be ready to then be imported into Unreal Engine 4. Such as material assignment, UV and Light Mapping, Unit and scale sizing to real world scale that matches Unreal's default Unit size, as well as optimizing your 3D model without losing visual perfection. I also show you near the end how to use a texture plane to model within 3DS Max, for use for modular building.
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Other Videos By Wraith Designz
2017-09-06 | 3DS Max to Unreal Engine 4 "Light Map Templates" |
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2017-03-13 | Creating a Street Lamp Post Using A "Lathe" |
2016-06-30 | 3DS Max to Unreal Engine 4 "Light Maps" |
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2015-11-10 | FBX Export from Revit to 3DS Max |
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2015-11-03 | Revit to 3DS Max to Unreal Engine 4 (Part 4) |
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2015-10-28 | Revit to 3DS Max to Unreal Engine 4 (Part 2) |
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Tags:
Autodesk 3ds Max (Award-Winning Work)
Autodesk Revit (Software)
Computer Animation (Industry)
Level
Game
Unreal (Video Game)
Game Engine (Software Genre)
Unreal Engine (Video Game Engine Family)
Tournament
Map
CGI
Tutorial
Texture
Engine
Unreal Engine 4
Video Game (Industry)
Autodesk
3D
Design
Graphics
Architecture (Industry)
PC
3D Modeling (Film Job)