Revit to 3DS Max to Unreal Engine 4 (Part 4)
In this video I recap on some information from the previous videos as well as showing you what the finished product of a Revit floor plan that is exported as a FBX file, brought into 3DS Max to real world scale, UV Mapped, Optimized, Centered on Grid and Pivot looks like when brought into Unreal Engine 4. Perfect real world scale as intended from Revit. I show you how adding materials into a model's polygon structure within 3DS Max can add material slots for the very same model being imported into UE4 will look like. I also then explain how I put the entire scene together piece by piece instead of importing it as a whole from Revit to 3DS Max then into UE4. I hope you enjoyed this short series and if you would like to see more tutorials just ask!
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Other Videos By Wraith Designz
2018-05-06 | 3DS Max: Baking A Perfect Normal Map |
2017-09-06 | 3DS Max to Unreal Engine 4 "Light Map Templates" |
2017-04-24 | 3DS Max to Unreal Engine 4 "Light Maps In Game" |
2017-04-14 | 3DS Max to Unreal Engine 4 "Light Map UVs" |
2017-03-13 | Creating a Street Lamp Post Using A "Lathe" |
2016-06-30 | 3DS Max to Unreal Engine 4 "Light Maps" |
2016-06-28 | 3DS Max to Unreal Engine 4 "Modular Building" |
2016-06-01 | Editing & Importing Custom Textures into Unreal Engine 2.0 |
2015-11-10 | FBX Export from Revit to 3DS Max |
2015-11-05 | Crazy Bump Tutorial |
2015-11-03 | Revit to 3DS Max to Unreal Engine 4 (Part 4) |
2015-10-28 | Revit to 3DS Max to Unreal Engine 4 (Part 3) |
2015-10-28 | Revit to 3DS Max to Unreal Engine 4 (Part 2) |
2015-10-27 | Revit to 3DS Max to Unreal Engine 4 (Part 1) |
2015-09-25 | Copy of "Diablo: Hellfire" A Neverwinter Nights Module |
2015-07-29 | "Crazy Bump" Tutorial with Audio |
2015-06-25 | FarCry 4 Tribute "Fire" by Wraith Designz |
2015-01-30 | My Game Design Set Up/Studio |