Rimworld alpha 10 - EP 12 Broken difficulty - Let's play
In Rimworld Alpha 10 Let’s Play series we are going to explore all the new changes that Rimworld Alpha 10 updates adds to the game and hopefully build successful colony.
You can watch more Rimworld Alpha 10 let’s play in this playlist : http://bit.ly/Rimworld_alpha_10
You can buy Rimworld directly from developer here http://rimworldgame.com/
Rim world is space sim colony driven by intelligent AI storyteller. Story begins as the 3 survivors from crash ship land on hostile outer space planet. Over time of the game they will work towards building initial shelter and expanding their colony. This amazing game was created by Tynan Sylvester from Ludeon Studios and collected over $250,000 on kickstarter.
Recently Ludeon studio announced that Rimworld sold over 50 000 copies of the game and with Alpha 10 community is expected to grow even more.
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You can find out more about this game and but it from http://rimworldgame.com/
Feel free to check video trailer at https://www.youtube.com/watch?v=DJmYKKzC0uA
Alpha 10 has arrived! This time we’ve added a new “joy” need with a bunch of ways to fulfil it, new timetable, outfits, and thing filter management tools, and dozens of smaller improvements. A full change list is at the end of this post.
Joy
New joy need added. Colonists want to have “joy”, which means anything that lets the stop working and enjoy themselves for a while.
Added joy sources
Skygazing
Meditating/praying
Social relaxation around campfire or table, with or without beer
Horseshoes game
Chess
Billiards
Television (purchasable)
Telescope for astronomy (purchasable)
Added armchair and dining chair
There are various kinds of joy. Repeated use of the same kind of joy builds up a tolerance, reducing its impact. Colonists will prefer joy sources they are not already tolerant to. Result: it’s beneficial to provide a variety of joy sources.
Outfits system
New outfits manager system added. You can design ‘outfits’ (restrictions on what a colonist is allowed to a wear) and assign them to colonists in a central interface. Colonists will then independently work to find the best apparel possible given their outfit and the current season. They will automatically switch out damaged apparel for better apparel, or poor-quality apparel for high-quality apparel.
If the player manually assigns apparel, the colonist will never remove it until the manual assignment is cleared.
Timetable system
New timetable system added. You can assign each colonist a daily timetable which describes when they should sleep, work, have joy, or decide on their own.
And many more changes you can find out more on the dev blog http://ludeon.com/blog/2015/04/rimworld-alpha-10-joy-system-released/
Or in the video from developers: https://youtu.be/zdNuJ8ESJPI
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