Rimworld Guide: How do stockpiles work, how to use them more efficiently
As usual with my guides I put the script in the description for those who want to skim it because they think this may not help them. Feel free to read this before watching, or just reading it instead of watching it at all.
In Rimworld you have these things called stockpiles, they’re pretty cool. They allow you to do some pretty cool things in terms of efficiency, as well as allow you properly maintain your items so that there’s no degradation. This guide will vary a lot depending on the biome you’re in, and the temperature. Because of that this will focus mainly on the ‘average’ Rimworld biome, which most newer players will stick to. At least.. I hope you don’t start the game by starting on Sea-ice with an average temperature of -100 degrees celcius
So at the start of the game it’s important to realise the importance of properly stockpiling stuff. Rimworld has a system of degradation for items depending on what type of item they are. Food will spoil if left in temperatures above - 0 degrees celsius, or 32 fahrenheit. While other materials such as wood will degrade if left in an area that isn’t roofed.
So at the start of the game you can make your first stockpile, the most important one, underneath a roof. It’s quite simple to make a roof off a wall if you’re unsure where to make it, the stockpile doesn’t even need to be in your base at all, but I recommend keeping it reasonably close. Build a wall as a support, then just drag a roof around that wall. That’s your first stockpile, and arguably your most important one for the foreseeable future. The contents of the stockpile will be a general ‘everything’ at the priority will be normal.
Your next stockpile is going to be made a few minutes later and this will be fittingly be the second most important stockpile of the game. This will be your fridge, and it’ll contain the.. Food of your colony. This has to go in a room with a temperature that is below 0 celsius, or below 32 fahrenheit. Set the contents to nothing except food, and the priority to be above normal. This way colonists will haul all food-related items to the freezer, and all non-food related things to your main stockpile. Neither of these stockpiles will allow degradation to happen, which is great for trying to survive. Remember to allow animal corpses in this freezer so that your hunters will haul animal corpses here instead of to a dumping zone where they’ll decompose. Especially in harsher climates and difficulties. These first two stockpiles are absolutely key to surviving the early game. Neither of these stockpiles will allow degradation to happen, which is great for trying to survive. A small pro tip would be to set the fridge stockpile to allow herbal medicine, as that actually does expire if allowed to sit in a sub-optimal temperature.
The third stockpile you set will be a dumping zone, this can be set up anywhere that isn’t a place where your colonists run by often as it’ll often be filled with ugly shit. Just a reminder that chunks are incredibly ugly in this game, unfortunately. Don’t put your colonists in a bad mood by making them pass this place often. It’ll also be where bodies go unless you have graves.
The next few stockpiles will be all about efficiency, at this point in the game you should have between 4 to 5 colonists, and a decent amount of basic materials, such as steel, wood, some textiles from hunting, and any of the other more common materials. You should also have a decent amount of chunks in your dumping zone.
So for your 4th stockpile place it adjacent to your stonecutters bench. Edit it to raise the priority from normal to above normal, and set it to only allow one type of rock chunk, which can be whatever type of brick you’ve been using, or whatever type of brick you’d like to start using. It’s better to use one, but you can use as many as you’d like. Using just one allows you to not have to worry about having different kinds of materials when making walls. As I said though you can use as many as you’d like. Keeping the stockpile adjacent to the bench allows your colonist to quickly grab chunks, and then start working on them immediately. Cutting down the walk distance is import as this raises efficiency exponentially.
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