Rimworld Guide: How to Kill a Thrumbo Without Any Combat (Outdated)

Channel:
Subscribers:
17,800
Published on ● Video Link: https://www.youtube.com/watch?v=Z1q4qH-S3Jk



RimWorld
Game:
RimWorld (2018)
Platform:
PC (Generic)
Category:
Guide
Duration: 3:46
12,372 views
68


Updated video over here: https://www.youtube.com/watch?v=XZwChjXiZIk

Ello everyone. I thought I'd make this small Rimworld Beginner Guide on how to kill a thrumbo without using any violence. Thrumbos drop incredibly expensive fur as well as a horn. Just a note, this method of killing them is quite... Inhumane..

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Find me on social media:

Twitter: https://twitter.com/BarkyStreams
Facebook: https://www.facebook.com/BarkyStreams
Youtube: https://www.youtube.com/c/BaRKy
Twitch: http://www.twitch.tv/BarkyStreams
Snapchat: BarkyPlays

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

RimWorld Alpha 12 is here! You can now tame animals, milk them, eat them, and train them into whirling furry/scaly death machines! They’ve also added codified room roles and statistics (like room wealth and room impressiveness), new traits, animals, threats, items, bonuses, bugfixes, and bugs.

Animal taming
- Colonists with the Animal Handler work type will now interact with animals.
- Animal handling success rates are governed by the new Animals skill.
- Handlers can tame animals. They approach designated wild animals with food and attempt to tame them to make them part of the colony.
- Handlers can train animals as designated in tame animals’ Training tab. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Not all animals can learn anything; they need sufficient trainable intelligence.
- Trainable skills:
- Obedience: has master, follows master while master is drafted and defends him.
- Release: master can release animal during combat to attack distant enemies, and call animal back.
- Rescue: animal will rescue wounded colonists and take them to bed. Animal must be smart and large enough to do this.
- Haul: animal will haul items like a colonist would. Animal must be smart enough to do this, and will haul an amount related to its body size.

- Added Animals main tab, which lists all colony animals and provides interfaces to set their master and area restriction.
- Animals have a minimum handling skill. Player is warned if they designate taming an animal that no handler can actually tame.
- Tame animals can be assigned animal areas in which they will try to remain.
- Tame animals can be bought and sold. Bulk traders carry normal animals, while exotic goods traders can buy and sell any weird animal, pre-tamed.
- Tame animals can be designated for slaughter and animal handlers will slaughter them.

New animal behaviors and mechanics:

- Some animals (alpaca, muffalo, camel) can be shorn for wool that can be crafted into apparel.
- Some animals (muffalo, cow, camel) can be milked.
- Some animals (chicken, cobra, iguana, tortoise, etc) can now lay eggs. Fertilized eggs will hatch. All eggs can be eaten or cooked.
- Animals can be pregnant and give birth. Animals are made pregnant when a male approaches and mates with a female. Birth is accompanied by amniotic fluid spray.
- You can now build animal beds and animal boxes and place animal sleeping spots.
- Animals all sleep.
- Animals can have different graphics per gender.
- Colony starts with a random pet.
- Animals can nuzzle colonists, improving their mood.
- Animals can be named when tamed or when nuzzling. Names are drawn from a large bank of animal names.
- All organisms including animals have life expectancies and will develop chronic conditions like frailty or cataracts in old age.
- New incident: Farm Animals Wander In (some tame farm animals wander to and join the colony)
- New incident: Self Tame (random wild animal on map becomes tame).

New animals:

- Boomalope
- Thrumbo
- Chinchilla (very valuable fur)
- Capybara
- Cow
- Pig
- Chicken
- Yorkshire terrier
- Labrador retriever
- Husky
- Elephant

Room roles and stats:

- Rooms now have ‘roles’ and stats based on what is inside them. These are automatically- defined values that, in turn, passively affect thoughts and events in the room.
- Room stats are:
- Impressiveness (most important stat; an aggregate of other stats, mostly for pride psychology)
- Wealth
- Space
- Beauty
- Cleanliness, has a direct effect on medical outcomes,

- Room stats affect things like:

- Immunity speed
- Medical quality
- Room stats create many variants on thoughts like:
- Ate in impressive room
- Own impressive bedroom
- Own bed in impressive barracks
- Did joy activity in impressive rec room
-Added traits:
- Greedy: Unhappy without a very impressive room.
- Jealous: Unhappy if anyone has a room noticeably better than him.
- Ascetic: Unhappy unless he has a very crappy room.







Tags:
Rim
world
alpha12
alpha13
alpha
12
13
14
gameplay
howto
indie
firstaccess
rimworld
letsplay
mountain
colony
canibalism
rimworld tutorial
RimWorld Game
Rim World Game
Lets play RimWorld
rimworld download
rimworld steam
RimWorld LP
RimWorld Mech
rimworld alpha 12 ep 1
Rim World
RWA12
Rim World Alpha 12
let's play rimworld alpha 12
Rimworldthrumbo
thrumbohorn



Other Statistics

RimWorld Statistics For BaRKy

At this time, BaRKy has 7,512,659 views for RimWorld spread across 394 videos. There's over 6 days worth of watchable video for RimWorld published on his channel, roughly 88.91% of the content that BaRKy has uploaded to YouTube.