RIMWORLD NEW MP MOD FUNDRAISER STREAM!
-- GOAL --
Raise 1250$ To get Mp Mod Development started Stretch Goal Of 4000$
I have added 250 to get us started
YouTube takes a percentage of donations. Don't worry I will match the difference!
Detailed Overlay Of Features
Multiplayer will allow for a group of players ranging from 2 to 8 at the beginning, which might be increased as development goes on if it proves possible.
Will allow you to run multiple colonies at the same time (would work the same way as when you visit other maps or create extra home colonies), all under the same faction but each player with control over specific pawns.
Compatibility out of the box with the VE framework and planet generation mods like ReGrowth or similar, with increased compatibility
Auto-download of mods and configuration files whenever you join a server, without the player needing to do anything.
Ability to directly connect into the server or use the Steam Network to connect using the friends system.
Time speed is controlled and synced by the host of the server, with a toggle to allow the rest of the players to have control over it if needed.
Ability to use the in-game dev tools during the multiplayer playthrough to fine-tune your experience, including changes to storyteller and difficulty settings.
The autosave system will make sure that you don’t lose any save data if the game crashes mid session, so everything can recover as normally.
A whitelist system that will allow the host to see who is trying to join the session, as well as the ability to remember these players and streamline the playing process.
Ability to create a new pawn whenever you join a session, that you can then save for yourself and export into other games.
Ability to customize players by using colorful elements for each of them. Color based cursors, drag boxes, pings, etc.
Ability To color plans based on who made them to differentiate who is working on what
EVEN MORE FEATURES NOT YET ANNOUNCED
-- All above features we have done testing to prove we can make them work
-- HOW WE PLAN TO MAKE THE MOD WORK --
Rimworld executes functions, instead relying on the stacktrace method to allow users to sync their work across games. Since we sync to the stacktrace, everything should be the exact same. Obviously ,some functions such as UI will need to be handled with care We find method and cache them by hashes, so performance won't be as bad as pure reflection
This will work similarly to how the mod SimSync Works for the Sims 4 Mp Mod
Im not a coder so please head over to our discord and ask anyone on the mod team if you have complex code functionality questions. We are very confident this will work
-- REFUNDS --
In the event that development is abandoned (no reason it should happen we have done enough testing to know it will work), all donators will be fully refunded! So have confidence and support this endeavor
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