Robotech Battlecry is BETTER Than It SHOULD Be.

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Robotech Battlecry is BETTER Than It SHOULD Be. Following up the mech sensation that is Armored Core 6 (in terms of popularity), I have decided to discuss one of my favorite mech games that I have played way more than I should, Robotech Battlecry. Battlecry is a mildly popular PS2/Gamecube era action game from a now dead American Developer. And while I do NOT think this game is a MASTERPIECE (if only), I do think that it has a surprisingly cool amount of overlooked strengths that I think are interesting to highlight when it comes to game discussion. Some of these strengths are its limited (in a good way) camera system. The way you can use mech animation to track enemy movement. The controls (when properly re-binded), and the secret sauce of completely unrestrained transformations and movement, both of which are very fast. And then, funny enough, the ability to turn off weapon cooldowns with a cheat code. This all combines to make a fun core combat moveset. Many of these decisions, I am quite sure, are a combination of enthusiasm and beginner's luck. This is a case that I mentioned to BogHog in our Game Critique is Dead discussion. That being said, this game is not without some serious weaknesses, that I don't think have been properly explained in the past. So, in addition to talking about what I think makes the game fun to play, I dig into core issues that I hope other promising action games in the future can hopefully avoid. Funny enough, even though Battlecry is not taken that seriously as an action game, many action games that are supposedly also *perfect* share these same issues, which I look forward to getting into in future vids.

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00:00 Beginner's Luck Can Happen in Game Design
03:50 Limited Camera Systems CAN BE GOOD Folks!
07:30 The Transforming Controls ARE DMC Style Switcher!
12:30 Manual Aim being Restricted to Fighter Mode is GENUIS (And Probably Luck)
14:00 Cheat Codes CAN REMOVE Design Issues
15:20 Controls ARE GOOD (Just Need to be Rebound)
16:40 The Biggest Issue of All Character ACTION Games
19:00 The Boss Design is Surprisingly Clever At Times
20:00 The Level Pace is Generally Fast (Though Backtracking is Lame)
22:30 A Bloody Palace Mode is the Missing Ingredient
23:27 Final Thoughts

#robotech, #macross, #armoredcore6







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Robotech: Battlecry Statistics For The Electric Underground

At this time, The Electric Underground has 8,652 views for Robotech: Battlecry spread across 1 video. His channel published less than an hour of Robotech: Battlecry content, making up less than 0.09% of the total overall content on The Electric Underground's YouTube channel.