[Rocket League June patch] Trading system and Neo Tokyo gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=lSeqYGCn9GM



Rocket League
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Duration: 3:30
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Rocket League June patch overview including the 'end of season 2 -Rocket Trail', Topper trading and gameplay from Neo Tokyo level.

(Almost) Full patch v1.19 notes:

-Antennas
-----------------------
Added "Community Flags"
Shacknews
4Player Network
Added "Video Games"
Dying Light Flag
Dying Light Gas Tank
Arenas
Added "Neo Tokyo"
Added "Pillars"

-Rocket Trails
---------------------------
Flamethrower Yellow (common)
Standard Green (common)

CHANGES AND UPDATES

-Arena changes:
----------------------------------
The Neo Tokyo map has been added! It is based on the “Underpass” Lab map layout, and it is immediately available in all playlists, including competitive.

A new experimental map, “Pillars”, has been added to the "Rocket Labs" playlist.

“Underpass” and “Double Goal” have been removed from the “Rocket Labs” playlist.

End of Game Spotlight
After the conclusion of each match, the winning team will now be spotlighted in the center of the field, allowing players to show off.
They can jump, dodge, and spin to do tricks, and can show off their battle-cars and boost trails.

Each player can earn up to two medals for their match performance. For example, you are a “Prodigy” if you score 3-5 goals.

-Quick Chat Updates
---------------------------------
Each Quick Chat message can now be customized by selecting from a larger list of preset messages.

The default quick chat for “Centering!” has been changed to “Need Boost!”. “Centering!” is still available as part of the full list for players that preferred it.

Post-Game Quick Chats have been added! They replace the “Informational” bindings once the match ends, and can also be
customized. Don’t forget to “gg” after matches!

-New Items Rarities!
------------------------------------------
New "Rare" and "Very Rare" Item Drops will now be found after online matches. These item quality features all-new Neo Tokyo-themed drops, rare decals, and very rare boost trails for you to discover and equip!

Introducing new Item Attributes
Item Attributes are rare bonus properties that sometimes come with an online item drop.

The “Painted” attribute recolors an existing item. Wheels and ----Toppers can now be discovered with this attribute.

The “Certified” attribute makes that item track a specific statistic while equipped in online matches. As you earn more stats with a particular item, it will gain an increasingly prestigious title.

-Trade In System
-------------------------------------
You can now trade in duplicate “Uncommon” and “Rare” item drops. Trading in five items of one quality will return one item of the next highest quality. For example, trading in five uncommon items will yield one rare item.
To access the Trade In system, navigate to the “Manage Inventory” option that’s been added to the Garage submenu.
Players can now assign car movement and orientation to mouse axes to better accommodate players with disabilities.
The main menu music has been updated to: Hollywood Principle - Seeing What's Next (Kevin Frey Remix)

-Online
---------------------------------------
Season 2 has ended! All players will be granted the following rewards based on their highest skill tier reached over the course of Season 2:

Prospect I or higher - Season 2 Prospect Boost
Challenger I or higher - Season 2 Challenger Boost
Rising Star or higher - Season 2 Star Boost
Champion or higher - Season 2 Champion Boost
Grand Champion - “Season 2 Grand Champion” Title
Players will also receive the rewards for all tiers below the highest they reached.

Competitive Season 3 Begins!
All competitive skill ratings have been reset to give everyone a fresh start as the second year of Rocket League begins.
Steam Accounts using the “Family Sharing” feature that do not own Rocket League can no longer queue for competitive playlists.
UI/ UX

Added “Disable Stat Notifications” option. This prevents the HUD popups for things like First Touch, Clears, Shots, and Saves from appearing on-screen during matches.

Added “Hide Competitive Divisions” option. Skill Group (Prospect I, Challenger III, etc.) will remain visible, but you will not see your current division, or division up/down notifications.
The default selection for the Reconnect popup for competitive matches is now “Yes”.

Custom markers added to Replays will now be saved when closing the replay.

BUG FIXES

-General
---------------------------------------
Venom’s spoiler can now move again.
The rim in "Hoops" will no longer cause the match to end if the ball hits it after time has expired.
Fixed visibility issues caused by the rim/arena in "Hoops".
Fixed "Thermal" Rocket Trails sound FX
Fixed an issue that caused the post-training audio to play at abnormally high volumes







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