Rockman 7 FC Modding Tutorial Part 2: Sprites & Palettes

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Published on ● Video Link: https://www.youtube.com/watch?v=ARlCzrEO8Yc



Game:
Mega Man 7 (1995)
Category:
Tutorial
Duration: 45:26
747 views
21


*reuploaded to fix a visual issue

This is part 2 of my series on how to mod Rockman 7 FC. In this part I go over how to edit sprites and how the game's palette works.

~Download Links~

Rockman 7 FC
https://w.atwiki.jp/wakuwakusuru/pages/13.html
Pro Motion NG:
https://www.cosmigo.com/

~Timestamps~

0:00 - Intro
0:43 - Importing sprites from the game
1:11 - Importing the sprites you wish to use
3:35 - Adding colours to the game's palette
5:00 - Transparency
6:06 - Replacing vs adding colours
7:18 - Top palette vs bottom palette
8:43 - Adding transition colours
10:25 - Quickly filling in rockman.bmp
11:17 - Isolated fill
12:06 - Sprite size limits
13:44 - Resetting the brush & brush sizes
15:15 - Duplicate frames
15:46 - Shooting frames
18:10 - Ladder shooting frames
19:10 - Charging frames
19:41 - Whoops, I forgot the sliding frame
20:00 - Charging frames (for real this time)
21:14 - Save often!
22:01 - Zooming in and out & scrolling through colours
28:22 - Special effect/damage frames
28:54 - Frozen
29:34 - Turned to stone
29:55 - Burning
31:57 - Trapped
32:47 - Testing in-game
33:41 - Making adjustments
34:18 - Testing in-game 2
35:34 - Making adjustments 2
36:14 - Testing in-game 3
38:04 - Making adjustments 3
38:09 - Testing in-game 4
40:38 - Outro & concluding thoughts
41:50 - Bonus adjustments







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