Rockman 7: Shukumei no Taiketsu! SNES Walkthrough Part 14 | Dr. Wily's Lab 4 | Wily Battle
Rematch with the Robot Masters:
DWN. 049 Freeze Man
DWN. 050 Junk Man
DWN. 051 Burst Man
DWN. 052 Cloud Man
DWN. 053 Spring Man
DWN. 054 Slash Man
DWN. 055 Shade Man
DWN. 056 Turbo Man
The Wily Machine 7 at the end of Mega Man 7 is a giant walking skull. Wily used Wily Machine 3 as base for the construction of this Wily Machine, but he didn't have much time to work on it after his escape from prison, and as a result, it can only attack by hopping from one side of the room to the other to smash opponents and shoot out miniature versions of it. Its weakness is the Thunder Bolt, but the miniatures are immune to it, and they tend to get in the way, so it's recommended to just use the regular Mega Buster for them. The machine can be defeated without much difficulty, but after its defeat, Wily uses a powerful version of the Wily Capsule.
Wily Capsule is weak to a charged Wild Coil, which can be used to bound up and hit him if aimed with precision. When he is up high, the player must hold up on the D-Pad to make the charged coils bounce high enough. The Freeze Cracker is another option if Wild Coil is not as despite the fact Freeze Cracker only deals one damage, it can be aimed in the diagonally-upwards direction to make shooting him from higher up easier. If the player wants to prevent him from shooting his four laser balls use the Thunder Bolt, which causes him to only release laser balls on the floor, and repeat the process. This Wily Capsule is considered one of the toughest in the Mega Man series.
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