Rockman X DiVe:  In-depth about SHIELD, HP RECOVERY and STATS in PVP

Rockman X DiVe: In-depth about SHIELD, HP RECOVERY and STATS in PVP

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Published on ● Video Link: https://www.youtube.com/watch?v=_3-VBxzY75s



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Duration: 17:43
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0:00 Shield/HP recovery explained and showcase
7:00 Rock/Mega shield test
10:33 Things to note when using Baton Card
14:22 PvP stats - damage formula summary

TLDW:
1/ Damage Formula in PVP:

Damage = (ATK - DEF) x % skill/weapon damage x Modifies

Where

_ ATK: Your attack stat. If the weapon you are holding has ATK passive, it will be added directly in here, but only if you use that weapon to do normal attack (skill doesn't work)
_ DEF: Your enemy defense stat. The DEF passive stats from the weapon you are holding will be added directly in here.
_ % skill/weapon damage: the damage dealt is described in skills and weapons

and Modifies is

Modifies = Conditional Passive x Buff/Debuff x Crit Damage

Where
_ Conditional Passive: Passive here are skills that have lines like "increase damage x% when" and "decrease damage taken x% when", including cards. The difference between this and buff/debuff is that buff/debuff icon will appear next to your character's health bar in the game while those passive abilities operate in a hidden manner.

_ Buff/De-buff: Buff acts as "plus" and debuff acts as "minus". Appears as an icon on the side of the player and opponent's health bar. Due to how buff and debuff are additive with each other in this game, "weaken the target's DEF and increase damage taken by 20%" equal to buff says thing like "get damage enhancement status that increases the damage dealt by 20%".

_ Crit Damage: https://www.youtube.com/watch?v=90xdhSg1-6o

2/ PvP formula only (previous map and current map):
ATK = 2x DEF

Not counting ATK/DEF passives from weapons. If you are holding the corresponding weapon, re-read the damage formula to see how it works.

3/ SET BONUS from "REPOSITORY":
Only works when you do CO-OP stages.

4/ SHIELD / HP recovery skill:
Calculated based on your original ATK. Except for some cases like the Batton card, if you use a weapon with ATK passive to kill an opponent through a normal attack, it will include the ATK added from the passive.

Since ATK = 2x DEF in pvp and the stats of the 2 players are the same, to break a shield that can withstand 35% damage, you need to hit 2 times 35% damage. The reason for this is because the shield is created based on the player's base ATK, while your damage must going through your opponent's defense so it is reduced by half.







Tags:
rockman x dive damage formula
megaman x dive damage formula



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