ROCO KINGDOM Mobile Gameplay Walkthrough Part 1 (iOS, Android)

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ROCO KINGDOM Mobile Gameplay Walkthrough Part 1 (iOS, Android)
ROCO KINGDOM Mobile is coming soon on both Android and iOS. You can download from Google Playstore and iOS Apple Appstore.

Game Mode: Online
Size : 3.4 GB
Device : Samsung Galaxy S23 Ultra

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▬▬▬ Description ▬▬▬
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The mobile game "Rock Kingdom" is an IP orthodox sequel created by Tencent Games' Rubik's Cube Studio and Qun Magic Mirror Studio. It is still in the research and development stage. In the game, players will play the role of a college freshman in a magical world coexisting with elves. During the journey, they will gradually learn about the world, stay with the elves, gain recognition, and make choices in times of crisis. The game is guided by the capture and cultivation of elves, supported by open world exploration, uses lineup construction and turn-based strategies as means, and is based on the original world view and narrative context to create and present a more grand, mature and self-contained world for players.

(↑↑↑I took the above paragraph from the producer document)

In addition to the formal introduction, I would like to say a few more words as a small operation officer.
Without further ado, let’s talk about the issues that everyone is most concerned about——

[What kind of game is Rock Kingdom mobile game? 】
Read the introduction at the top first (don’t be lazy)! ! A more concrete presentation is believed to have been seen by many dear little Locke on official channels.

To put it simply, we are a "3D open world elves collection and development turn-based strategy battle role-playing IP new mobile game based on Unreal Engine" (it seems not simple at all, let's read the introduction at the top)

[What is the current progress of Rock Kingdom mobile game? 】
In the early stage of research and development, the progress is 5%. One word, very true! So someone asked me, why did I start painting the cake so early? Aren’t I afraid of being urged to do so? Afraid! But I’m even more afraid of the feeling of waiting forever! Right, right! I am also a little Locke, and I understand this feeling. The project was finally approved last year, just in time for the 10th anniversary of the web game. We decided to show our faces and tell you openly that we are doing it, so that you no longer have to guess or carefully figure it out. It is now the end of 2021. We have been working on it for a year. Although it is still very immature, we finally have some staged results for everyone. If you want to see it, you can check out the video below.
Operating an account early may be a bold decision, and you need to withstand more urging, questioning and pressure, but compared to your expectations, we are willing to give it a try and will work hard to live up to your expectations!

[What did we do this year? 】
More is laying the foundation, optimizing the bottom layer, optimizing operations, upgrading performance effects, etc. Let’s talk about what everyone knows. I made grasslands, mountains and other landforms, made some familiar landscapes, a lot of pets, and some basic combat and capture experiences. Anyway, no time was wasted. As for whether the content that has been done will eventually be implemented in future versions? I don’t know yet, it will take a lot of testing and verification before it can be finalized!




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