Thanks to kd-11, RPCS3's shader cache can now be compiled across multiple CPU threads! This massively reduces the time needed to resolve graphics when a game is first booted up without any pre-compiled caches.
The user experience for first playthroughs with games that have a lot of shaders is significantly improved. Even going from using 1 thread to 4 for shader compilation provides a huge improvement. Many of the clips recorded were using 4 threads even though higher values are faster, it is so fast already that the difference between 4 and 8 shader compilation threads barely noticable. So we expect all users who meet RPCS3's recommended requirements to see a major improvement!
These changes are now merged into the latest builds of RPCS3, just update.
Edited by: Asinine
Recorded By: Asinine, MsLow, Yahfz
0:00 - God of War: Ascension
0:20 - Red Dead Redemption
0:34 - The Last of Us
0:57 - Uncharted: Drake's Fortune
1:09 - Demon’s Souls
1:17 - God of War III
1:30 - Battlefield: Bad Company
1:45 - Yakuza 5
2:08 - Skate 3
2:14 - MotorStorm: Apocalypse
2:30 - Gran Turismo 5
2:43 - Closing
RPCS3 presently has 1,288,869 views for God of War III across 7 videos, with his channel publishing less than an hour of God of War III content. This is 9.01% of the total watchable video on RPCS3's YouTube channel.