RPCS3 - Improved Performance in Killzone 2-3 & SSX

Channel:
Subscribers:
108,000
Published on ● Video Link: https://www.youtube.com/watch?v=RKsLVfST-z8



Game:
Killzone 2 (2009)
Duration: 5:24
94,021 views
3,176


Killzone 2-3 and SSX saw a large performance uplift thanks to kd-11 restructuring RPCS3's shader cache code. Games which had very high texture upload / draw call set-up time were affected. Initial testing only identified these three games as having a large improvement. Testers may discover other games were affected as well.

Nekotekina also worked with Eladash, one of RPCS3's contributors to allow RPCS3 to compile PPU Modules when launching a game, rather than having them compile during gameplay. This greatly improves the user experience when running Metal Gear Solid 4 or Ninja Gaiden Sigma 2 for the first time.

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Edited by: Asinine
Recorded by: Asinine (5950X @stock) - Similar performance to 9900K or 5800X
Aphelion (9900K @ Stock) - Killzone 3 comparison

0:00 - Killzone 2
0:55 - Killzone 3
3:20 – SSX
3:54 - Ninja Gaiden Sigma 2
4:39 - Metal Gear Solid 4: Guns of the Patriots
5:03 - Closing




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Tags:
RPCS3
Emulator
Free
Windows
Linux
FreeBSD
Vulkan
Killzone 2
Killzone 3
SSX
Ninja Gaiden Sigma 2
Metal Gear Solid 4



Other Statistics

Killzone 2 Statistics For RPCS3

RPCS3 presently has 94,021 views for Killzone 2 across 1 video, with his channel publishing less than an hour of Killzone 2 content. This is 1.16% of the total watchable video on RPCS3's YouTube channel.