Killzone 2-3 and SSX saw a large performance uplift thanks to kd-11 restructuring RPCS3's shader cache code. Games which had very high texture upload / draw call set-up time were affected. Initial testing only identified these three games as having a large improvement. Testers may discover other games were affected as well.
Nekotekina also worked with Eladash, one of RPCS3's contributors to allow RPCS3 to compile PPU Modules when launching a game, rather than having them compile during gameplay. This greatly improves the user experience when running Metal Gear Solid 4 or Ninja Gaiden Sigma 2 for the first time.
RPCS3 presently has 94,021 views for Killzone 2 across 1 video, with his channel publishing less than an hour of Killzone 2 content. This is 1.16% of the total watchable video on RPCS3's YouTube channel.