RPCS3: SKATE 3 ON I5 2500K GT710 8GB RAM (just for science.)

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Published on ● Video Link: https://www.youtube.com/watch?v=dr2cjoA7Ff4



Duration: 10:12
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Yes... i did this madness...
It did not run so bad as i thought it would. but still very bad. the temperature
of the CPU is what really scares me. my cpu is normal, it gets 50c° on regular games.

Config:
I5 2500K 3.30ghz
8gb RAM 2x4
GT 710 Galax 1gb DDR3

SETTINGS:
Core:
PPU Decoder: Interpreter (fast)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
Enable thread scheduler: false
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
Lower SPU thread priority: true
SPU GETLLAR polling detection: false
SPU Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
SPU Verification: true
SPU Cache: true
SPU Profiler: false
Enable TSX: Disabled
Accurate xfloat: false
Approximate xfloat: true
LLVM Accurate DFMA: true
PPU LLVM Java Mode Handling: false
Accurate PPU 128-byte Reservation Op Max Length: 0
PPU LLVM Accurate Vector NaN values: false
Stub PPU Traps: 0
Debug Console Mode: false
Hook static functions: false
Libraries Control:

Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Off
MSAA: Disabled
Shader Mode: Async Shader Recompiler
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: true
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Disable native float16 support: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Enable 3D: false
Debug Program Analyser: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 0
Texture LOD Bias Addend: 0
Minimum Scalable Dimension: 16
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 120
DECR memory layout: false
Vulkan:
Adapter: GeForce GT 710
Force FIFO present mode: false
Force primitive restart flag: false
Force Disable Exclusive Fullscreen Mode: false
Performance Overlay:
Enabled: true
Enable Framerate Graph: true
Enable Frametime Graph: true
Detail level: High
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0

Audio:
Renderer: OpenAL
Dump to file: false
Convert to 16 bit: false
Audio Channels: Downmix to Stereo
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 250
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Input/Output:
Keyboard: "Null"
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Move: "Null"







Tags:
skate
skate 3
rpcs3
emulator
test
i5
2500k
gt
710
8gb
ram
testing
playthrough
gameplay
playing