RPG Maker MV Bitter End Action Sequence Tutorial
Hello everyone, in this RPG Maker MV tutorial I'll show you how to make the Bitter End action sequence. This action sequence has a ton of things going on that you can take out if desired. In this video you will learn how to make a skill, edit action sequence note tags and how to make states. I hope you enjoyed this video and if you did please Like Favorite Share and Subscribe for more tutorials. As always thanks for watching and we'll see you in the next tutorial! :)
http://yanfly.moe/yep/ ---Yanfly's website. (You will need the YEP_CoreEngine, YEP_BattleCore, YEP_X_ActionSequence pack 1, 2, and 3 for this to work properly)
You have to manually add the brackets because youtube descriptions won't allow for brackets, but here is the action sequence without the required brackets:
setup action
move actors: forward, 250, 20
wait for movement
fade out
hide battle hud
fade in: 10
display action
flash screen: 50, 50, 50, 160, 40
animation 201: user
animation 175: target
add state 71: target
opacity user: 50%, 30
wait for animation
float user: 200%
immortal: targets, true
/setup action
target action
if user.attackMotion() !== 'missile'
move user: targets, front, 20
else
perform start
end
zoom: 115%, 25
wait for zoom
camera screen: target, front center, 10
camera focus: target, front center, 10
wait for camera
float user: 0%, 15
wait for movement
jump user: 150%
camera pan: right, 100, 20
wait for camera
motion attack: user
action animation: target
action effect
death break
animation 143: actors
add state 15: actors
wait for animation
wait for jump
motion attack: user
action animation: target
wait for animation
wait: 10
attack animation: target
wait for animation
motion victory: actors
action effect
death break
move enemy 1: point, 400, 300
move actor 2: front base, 20
shake screen: 3, 9, 30
tint screen: sepia, 30
action animation: target
wait for animation
action effect
shake screen: 3, 9, 30
opacity user: 100%, 15
reset camera
show battle hud
tint screen: normal
/target action
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