RPG Maker MZ tutorial 3/4 - %hp change based off health , setup delayed turn attacks & more!
VIDEO 1 - battle hud and menus
VIDEO 2 - eventing
VIDEO 3 - combat mechanics
VIDEO 4 (THE BIG ONE) - how to animate enemies in MZ
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VIDEO 3 will cover---
-be careful of the troops window , as often times battle event commands in higher placed troops effect the ones below them for no reason......
-also the abort battle command is very janky , so repeat it , including calling a common event with wait commands in-between
-can change the music that plays for a specific troop battle
-delayed turn attacks
(add state that seals all over skill , also careful when having multiple skills of the same name getting confused)
-% based hp/mp restore/deplete based on current hp/mp
(had help to edit this script)
https://forums.rpgmakerweb.com/index.php?threads/solved-restoring-some-of-hp-mp.111757/
~HP~
var ACTORID = 1; // Character target as listed in the database
var rhp = 50; // Number of the % you want to heal.
var recoverhp = Math.round($gameActors.actor(1).hp * rhp / 100); //I would argue I never saw percentage did like this, but what works works
$gameActors.actor(1).gainHp(-recoverhp);
~MP~
var ACTORID = 1; // Character target as listed in the database
var rmp = 50; // Number of the % you want to heal.
var recovermp = Math.round($gameActors.actor(1).mp * rmp / 100); //I would argue I never saw percentage did like this, but what works works
$gameActors.actor(1).gainMp(-recovermp);
-enemy offset placement correction for oversized images
https://drive.google.com/file/d/0Bzg5Egy_d-RoQkx0Y2FVd1JXX00/view?resourcekey=0-bVfnLe08eiSqfBe0FWZ7wQ
-in the battle core plugin , set enemy attack animation to an empty slot , cause the game will freeze if set to an animation that's broken , very scary when that happened to me T^T
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