[RPG Project] Hybrid Stat distribution and battle testing sequences
Yes, I know there's some bugs. At the moment, Andrea's portrait and her magic damage isn't adjusted yet due to migrating data to new project.
This is to showcase some changes on the title screen and environmental aesthetics during battle. Shame the battle ended with a lost, but that wasn't the main focus xD I've also implemented a 'danger/pinch' music change upon having a party with low HP
The neat thing about stat distribution is that there is no 'wrong' way to build a character.
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thanks everyone for the support! Keep yourselves updated with Project Hybrid:
https://theprojecthybrid.wordpress.com/
comment, like and subscribe! It would mean a lot, my fellow comrades ^_^
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