Running Awesome D&D Combat
Mike discusses tips for running awesome D&D combat. Click "show more" for notes and links.
00:00 Intro
00:18 Run with four players.
00:57 Run lower level games. Level 3 is the sweet spot.
01:38 Use static monster damage.
02:15 Run theater of the mind combat for small battles.
03:02 Inject the story and fiction into large battles.
04:49 Draw characters in off-turn with skill checks and info.
05:36 Use abstract maps – break out of the grid.
08:04 Ask for intent.
09:13 Have alternative goals - Add a Combat Out.
11:04 Don't say "Let's Call it Right Here".
11:53 Adjusting the dials (HP, Damage, Number of Monsters, Number of Attacks).
13:11 Offer Cinematic Advantage
15:10 Randomly select targets
16:06 Make boss fights interesting
Guide to Theater of the Mind Combat:
https://slyflourish.com/guide_to_narrative_combat.html
The Abstract Battlemap:
https://slyflourish.com/the_abstract_battlemap.html
Replacing Flanking with Cinematic Advantage:
https://slyflourish.com/cinematic_advantage.html
Collected Experiences Running Boss Fights:
https://slyflourish.com/improving_boss_fights.html
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https://slyflourish.com/returnofthelazydm/