Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games)

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Published on ● Video Link: https://www.youtube.com/watch?v=Ed5GH4_Q5pM



Duration: 29:15
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It is hard to prioritize which tests to perform, results might be confusing and actions are often postponed or never implemented. In this session top developers their experience with testing, their methodology, how they prioritize a pipeline of tests and timing. Learn how can you increase the efficacy of tests across different areas, whether it's technical, game mechanics or monetization.

Speakers:
Ignacio Monereo - Partner Development Manager, Google Play
Ivan Trancik - CEO, SuperScale
Riku Rakkola - CEO, Traplight

#GooglePlaytime event: Playtime 2019; re_ty: Publish; product: Google Play - General; fullname: Ignacio Monereo;




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Tags:
testing
type: Conference Talk (Full production);
Playtime
Google Play
Riku Rakkola
Google
A/B
Ivan Trancik
SuperScale
monetization
mobile
tips
Android
game
Amsterdam
Ignacio Monereo
Play
EMEA
Traplight
mechanics
insights
developer
best practices
campaign: Games
purpose: Educate