Rushed to Release: The Pitfalls of Announcing Games Too Soon
In recent years, we see games getting announced far earlier than their actual release dates to the point where a project can be completely different from reveal to release! In this video, we look at modern examples of games that were shown years before coming out, and how that affected the game's momentum in terms of hype and community support!
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All music in this video was sourced via OCRemix. Visit https://ocremix.org to browse thousands of video game music remixes!
Tracks used:
"Solitude" (C-GPO, zircon / OCRemix)
"Take My Hand" (notMe, OverClocked University / OCRemix)
"Butterfly Spy" (GCJ / OCRemix)
"The Slums of Traverse" (PhrygianFingers, prophetik music / OCRemix)
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Sources used for this video:
https://www.polygon.com/22532162/outer-worlds-microsoft-e3-reveal-announcement
https://www.gameinformer.com/2019/01/25/nintendo-restarting-the-development-of-metroid-prime-4
https://www.kotaku.com.au/2020/12/cyberpunk-2077-timeline/
https://insider-gaming.com/skull-and-bones-release-date-february/