Salt and Sanctuary - Walkthrough Part 12: Optional Boss / Dungeon - No Commentary
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GAMEPLAY - The game features 2D hand drawn visuals, as well as gameplay mechanics similar to the Souls series. There are 600 items players may use, and the several weapon categories have special movesets including air attacks. Players can wield two handed weapons for additional power, and shields to defend and parry. Magic and ranged attacks can also be performed. The game implements RPG concepts such as origins, classes and stat development, as well as an extensive skill tree providing hundreds of combinations. The game also provides a multiplayer option, and asynchronous features such as messages that may be interchanged between players. Multiplayer allows for co-operative and versus play, but it is local only.
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PLOT - The game begins with the player stowed away in a ship that is also carrying a princess from an unnamed country who is to be married to an opposing country's king in order to avert war. However, a group of marauders attack the ship, murdering its crew. The player kills all the marauders and escapes to the deck, but they are then set upon by a giant kraken of the sea resembling Cthulhu. Whether or not they are able to defeat the powerful kraken, the ship is wrecked regardless, sending them drifting to shore on a mysterious island.
There, the player meets a strange old man who gives them an icon of one of three creeds the player says they are a member of, helping them in their quest to find the lost princess. The player places this icon in the first Sanctuary and then continues exploring the island, gathering salt in order to gain power, as in this universe, humans are known as Saltborn and are ostensibly largely composed of it. There, it is possible to meet several NPC's with side-stories, an unnamed Knight, Thief, and Sorcerer. The player also meets a highly sinister talking Scarecrow that threatens that they will perish.
In the process of conversing with these NPCs throughout the journey, they come to realize that the island is made up of copies of dangerous locations from the various continents of the world, and that some kind of power "collected" them. The player realizes that the Scarecrow is the avatar of a being known as the Nameless God, and also that the princess they were searching for may not have even been real in the first place, just a trap to betray the ship's crew.
Finally, the main character meets the old man for the final time, and he reveals that he was once Jaret, a great king who agreed to be the servant of the Nameless God in exchange for power. The Nameless God is an incredibly powerful being who was once Saltborn, but desires to be a divine being, yet is unable to no matter how much power he collects.
The player travels to the Nameless God's castle and defeats him, finding a well with which they are able to escape from the island. Alternatively, they can choose to pick up the Nameless God's helmet and gain his full power, but be trapped on the island.
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